Last night we got together for what is our monthly ritual of poker night and I asked the fellas if they would be interested in doing a playtest of Cubic Shift to which they agreed. Everything went according to plan with one exception. The audio did not record. So now I have this great video […]
Once again I’ve made a few tweaks to the weapon cards. The original proof was far too dark so I lightened the background and changed the contrast and background of the names. I also made a few small changes to the descriptions and increased every weapon inflicted damage by one.
I realized quickly that I messed up and forgot to really proof the player pawns before ordering the first proof of Cubic Shift. I decided that the original backgrounds were too loud and distracting from the characters themselves.
The very first prototype for Cubic Shift arrived on my porch this morning. At first glance, I was totally excited, but then I noticed how dark the cards printed. Not a huge problem, I’ll need to lighten the background a bit. The font on a few cards is a tad small so I will need to […]
Protospiel Chicago 2018 is fast upon us (September 21-23 2018) and I will be featuring Cubic Shift for playtesting at this year’s event. I hope to get a few really good playtests in for the now prototype phase game. Feedback and help will be much appreciated. Ideally, I would like to playtest Cubic Shift at […]
After a few re-vamps the character cards are done. I feel like our character artist did an outstanding job.
I hated the old weapon card design
I was working on the board tiles last night and finally completed the finish touch for the prototype. All in all I like the way they turned out with the various color schemes. Each laser beam represents an unlockable cell cube. When player’s roll a color that matches an adjacent laser beam it will unlock […]
We just moved into our new digs here at Gibsonic Games! The website is coming along nicely. Stay tuned!